“Two Thousand and Twenty” consists of two people playing a modified Four in a Row online game, although, in this case, the game’s chips were especially manufactured in crystal acrylic, making it impossible to keep track of the player’s position, becoming impossible to reach a verdict of winners or losers. It emerges as a quest to encapsulate the constant sensation in present times, where interactivity and communication have been highly altered.
However, it also provokes a sense of hope or adaptability, as both players, even in adverse conditions, continue to play as if it were a regular game.
When the game restarts (loop) a new opportunity arises for a different outcome (but quickly comes to the same end). Not only associated with the pandemic issue, it can also be experienced as an exercise in perception and purpose. If you remove something's fundamental characteristic, what does it become?